Aeon Flux

This is the 2005 release, not to be confused with the other two prior cancelled attempts at an adaptation. In order to coincide with the release of the upcoming film, developer Terminal Reality was tasked with creating a game to tie-in with the film. The team was only given ten months to finish the game, a relatively short time for a non-sequel console game (especially in 2005), as it had to be out in time for the movie's theatrical premier. Still, Terminal Reality rose to the task and managed to create a complete Æon Flux game in less than a year, due in part to the fact that the developer created much of the game using an engine they had already built for their previous title, BloodRayne 2, which cut down on development time dramatically. Nine years after the first ill-fated attempt and five years after the second, an Æon Flux game was finally completed and released to the market in November 2005.

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Release catalog

Each row here is an imported IGDB release-date record. One platform can legitimately have several dated entries for regional launches, re-releases, storefront variants, or later ports, which is why you can see the same platform repeated with different dates.

PlayStation 2Non-US release
N/A: Nov 15, 2005
N/A: Apr 14, 2006

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