SNK vs. Capcom: SVC Chaos

SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a "groove system", instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (for example, the player cannot increase the damage of the Zujou Sashi used by Choi Bounge by tapping the buttons anymore).

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MetacriticN/A
IGDB Critic68.01 votes
IGDB Player70.120 votes

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Release catalog

Each row here is an imported IGDB release-date record. One platform can legitimately have several dated entries for regional launches, re-releases, storefront variants, or later ports, which is why you can see the same platform repeated with different dates.

PlayStation 2Non-US release
N/A: Dec 23, 2003
N/A: May 1, 2005

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