Pet in TV

In Pet in TV the player takes control of a virtual pet, which resembles a more complex version of the Tamagotchi. The player can choose from a selection of PiTs and name it. It is then up to the player to nurture their PiT and allow it to explore the 3D world, learning from its encounters with scenery and objects through trial-and-error. Once these behaviours are learn, the PiT will know how to respond to those objects in the future (such as a Flower, or a Spike). Whenever the PiT becomes injured, or tired, returning it to its home will allow Dr. Y to fix it. The objective then becomes for your PiT to solve puzzles on its own - for which it will be rewarded with AI upgrade chips.

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Release catalog

Each row here is an imported IGDB release-date record. One platform can legitimately have several dated entries for regional launches, re-releases, storefront variants, or later ports, which is why you can see the same platform repeated with different dates.

PlayStationNon-US release
N/A: May 23, 1997
N/A: Aug 1, 1998

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