Legend of Mana

While incorporating action role-playing game elements from the three games which preceded it, Legend of Mana has its own distinct style of gameplay. Most notably, it gives the player the ability to shape the game's world of Fa'Diel according to his or her desires, a system which was incorporated through the use of "artifacts," which are gained as the player progresses through the game. The player uses the artifacts to create different towns, dungeons, etc., called "Lands", to venture to and explore. This creates a non-linear gameplay, since the game is driven by a series of what would be considered side-quests in other games. Legend of Mana features three different plots which can occur simultaneously, and which do not necessarily need to be completed for the player to finish the game. Legend of Mana was a financial success in Japan. While the game garnered considerable praise for its graphics and presentation, many critics and fans were turned off by the game's lack of a main storyline.

Platforms
0 favorites
MetacriticN/A
IGDB CriticN/A0 votes
IGDB Player80.445 votes

Media and links

Screenshots

This role tier cannot view media links.

Guides

This role tier cannot view guides.

Media

This role tier cannot view media links.

Your private resources

This role tier cannot view private resources.

Release catalog

Each row here is an imported IGDB release-date record. One platform can legitimately have several dated entries for regional launches, re-releases, storefront variants, or later ports, which is why you can see the same platform repeated with different dates.

PlayStationNon-US release
N/A: Jul 15, 1999
N/A: Jun 6, 2000

Soundtrack player

This role tier cannot use the soundtrack player.